# Live-Ops Command Center

<Badge tone="success">All systems nominal</Badge>

<Columns>
<Stat label="Players Online" value="48,231" change="+12%" icon="users" tone="success" />
<Stat label="DAU" value="1.2M" change="+4.2%" icon="chart-line" />
<Stat label="MAU" value="8.7M" change="+1.8%" icon="globe" />
<Stat label="Revenue Today" value="$84,920" change="+9.3%" icon="currency-circle-dollar" tone="success" />
<Stat label="ARPU" value="$0.071" change="+5.1%" icon="trend-up" />
</Columns>

<Card title="Session Length — Last 14 Days">
<Chart type="area" title="Average Session (minutes)" x="Day" y="Minutes">
| Day | Avg Session |
|---|---|
| Aug 1 | 18.2 |
| Aug 2 | 19.4 |
| Aug 3 | 20.1 |
| Aug 4 | 21.3 |
| Aug 5 | 22.0 |
| Aug 6 | 21.8 |
| Aug 7 | 23.1 |
| Aug 8 | 24.2 |
| Aug 9 | 23.9 |
| Aug 10 | 25.1 |
| Aug 11 | 26.4 |
| Aug 12 | 27.0 |
| Aug 13 | 26.8 |
| Aug 14 | 28.3 |
</Chart>
<Sparkline label="14-day trend" values="18.2 | 19.4 | 20.1 | 21.3 | 22.0 | 21.8 | 23.1 | 24.2 | 23.9 | 25.1 | 26.4 | 27.0 | 26.8 | 28.3" value="+55%" />
</Card>

<Card title="Best-Selling Items">
<Columns>
<Product name="Dragon's Hoard Chest" price="$9.99" was="$14.99" rating={4.8} count={1243} badge="Hot">
Contains 3 epic skins + 500 gems. 12K units sold today.
<Button variant="primary" ask="Show me the Dragon's Hoard Chest details">View item</Button>
</Product>
<Product name="Starter Pack Plus" price="$4.99" rating={4.6} count={987} badge="Bestseller">
2,500 gems + 7-day XP boost. 8.4K units sold today.
<Button variant="primary" ask="Show me the Starter Pack Plus details">View item</Button>
</Product>
<Product name="Battle Pass — Season 17" price="$12.99" rating={4.9} count={2156} badge="New">
Unlock 100 tiers of rewards. 6.2K units sold today.
<Button variant="primary" ask="Show me the Battle Pass Season 17 details">View item</Button>
</Product>
</Columns>
</Card>

<Card title="Server Regions & Health">
<Map title="Regional server status" route={false}>
| Region | Lat | Lng | Status | Players |
|---|---|---|---|---|
| US East (Virginia) | 38.9 | -77.0 | Healthy | 18,204 |
| US West (Oregon) | 45.5 | -122.6 | Healthy | 9,873 |
| EU Central (Frankfurt) | 50.1 | 8.7 | Degraded | 11,452 |
| Asia Pacific (Singapore) | 1.3 | 103.8 | Healthy | 7,102 |
| South America (São Paulo) | -23.5 | -46.6 | Healthy | 1,600 |
</Map>

| Region | Load | Health | Players |
|---|---|---|---|
| US East | 68% | <Badge tone="success">Healthy</Badge> | 18,204 |
| US West | 54% | <Badge tone="success">Healthy</Badge> | 9,873 |
| EU Central | 92% | <Badge tone="warning">Degraded</Badge> | 11,452 |
| Asia Pacific | 61% | <Badge tone="success">Healthy</Badge> | 7,102 |
| South America | 38% | <Badge tone="success">Healthy</Badge> | 1,600 |

<Button variant="secondary" ask="Focus on EU Central region">Focus on EU Central</Button>
<Button variant="secondary" ask="Focus on US East region">Focus on US East</Button>
</Card>

<Card title="Crash Rate by App Version">
<Chart type="bar" title="Crashes per 1,000 sessions" x="Version" y="Crash rate">
| Version | Crash rate |
|---|---|
| 2.4.0 | 1.8 |
| 2.4.1 | 2.4 |
| 2.4.2 | 0.9 |
| 2.4.3 | 3.1 |
| 2.4.4 | 0.4 |
</Chart>
<Callout tone="danger" title="Action needed">
Version 2.4.3 has a crash rate of 3.1‰ — 3× above target. Rollback or hotfix recommended.
</Callout>
</Card>

<Card title="Live Events">
<Columns>
<Event title="Summer Solstice Festival" start="2025-08-01T10:00:00" end="2025-08-15T23:59:00" tone="success">Double XP + limited-time cosmetics. 2.3M players engaged.</Event>
<Event title="Guild Wars Prelims" start="2025-08-10T09:00:00" end="2025-08-17T09:00:00" tone="info">Qualifier rounds for the Guild Championship.</Event>
<Event title="Mystery Merchant" start="2025-08-16T12:00:00" end="2025-08-18T23:59:00" tone="warning">48-hour flash sale with rotating stock.</Event>
</Columns>
<Agenda title="Next 7 days">
| Time | What |
|---|---|
| Aug 15, 10:00 | Summer Solstice Festival ends |
| Aug 16, 12:00 | Mystery Merchant begins |
| Aug 17, 09:00 | Guild Wars Prelims end |
| Aug 18, 00:00 | Season 17 mid-season patch |
</Agenda>
</Card>

<Card title="Moderation Queue">
<Columns>
<Card title="Player Reports">
<Stat label="Awaiting review" value="1,847" icon="flag" tone="warning" />
<Progress value={1847} max={2500} label="Queue fill" tone="warning" />
<Button variant="primary" ask="Open the player reports queue">Review reports</Button>
</Card>
<Card title="Ban Appeals">
<Stat label="Awaiting review" value="312" icon="scale" tone="info" />
<Progress value={312} max={500} label="Queue fill" tone="info" />
<Button variant="primary" ask="Open the ban appeals queue">Review appeals</Button>
</Card>
</Columns>
</Card>

<Card title="In-Game Currency Inflation">
<Stat label="Gold in circulation" value="4.2B" icon="coins" tone="warning" />
<Chart type="line" title="Gold supply (billions)" x="Month" y="Gold">
| Month | Gold |
|---|---|
| Mar | 1.8 |
| Apr | 2.3 |
| May | 2.9 |
| Jun | 3.4 |
| Jul | 3.8 |
| Aug | 4.2 |
</Chart>
<Callout tone="warning" title="Monitoring">
Inflation up 24% since March. No sinks added this patch — consider a gold sink event or adjusting drop rates.
</Callout>
</Card>

<Card title="Running Experiments">
<Tabs>
<Tab title="Experiment A — New Player Onboarding">
<Stat label="Retention D7" value="42%" change="+8%" tone="success" />
<Stat label="Tutorial completion" value="78%" change="+11%" tone="success" />
<Callout tone="info" title="Verdict">Variant B (shortened tutorial) wins on both metrics. Recommend shipping.</Callout>
</Tab>
<Tab title="Experiment B — Shop Pricing">
<Stat label="Conversion" value="3.4%" change="+0.6%" tone="success" />
<Stat label="ARPPU" value="$8.20" change="-4%" tone="warning" />
<Callout tone="info" title="Verdict">Mixed results. Bundle price at $9.99 converts better but lower spend per buyer. Keep running 1 more week.</Callout>
</Tab>
</Tabs>
</Card>

<Card title="Patch Notes Draft">
<Form name="patch-notes">
<Input label="Version" placeholder="2.4.5" />
<TextArea label="Notes" placeholder="## Balance Changes&#10;- Nerfed Shadow Blade damage 15%&#10;- Buffed Healer staff healing 10%&#10;&#10;## Bug Fixes&#10;- Fixed crash on Android 14&#10;- Fixed guild chat lag" rows={8} />
<Checkboxes label="Include in notes" options="Balance changes | Bug fixes | New content | Known issues" name="sections" />
<Button>Save draft</Button>
<Button variant="secondary">Preview</Button>
</Form>
</Card>

<Card title="Hotfix Ship">
<Callout tone="danger" title="Ready to ship">
Version 2.4.3 crash fix is staged and validated. Rolling out to 100% of players.
</Callout>
<Columns>
<Stat label="Build" value="2.4.5" icon="code" />
<Stat label="Validation" value="100%" tone="success" icon="check-circle" />
<Stat label="Staged regions" value="All" icon="globe" />
</Columns>
<Button variant="danger" ask="Ship hotfix 2.4.5 to all regions">Ship hotfix</Button>
<Button variant="secondary" ask="Ship hotfix to EU Central only">Ship to EU Central only</Button>
</Card>

<Card title="Quick Actions">
<Columns>
<Button variant="secondary" ask="Focus on Asia Pacific region for the next hour">Focus: Asia Pacific</Button>
<Button variant="secondary" ask="Show me the full moderation dashboard">Full moderation view</Button>
<Button variant="secondary" ask="Compare crash rates across all versions">Crash comparison</Button>
</Columns>
</Card>

<FollowUps>
- What's driving the crash rate on 2.4.3?
- Show me the revenue breakdown by region
- Which items are underperforming this week?
- Summarize the EU Central server issue
</FollowUps>